Story Time with Uncle Tyson

Cube stories from around the world

The Origin of the Mystery Puzzle

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Author: Tyson Mao

I remember when we first started doing Mystery Puzzles. With the crowd cheering on the stage of the Exploratorium, it was really quite an experience. At the US National Championships 2006, I believe we had 500+ spectators at one point. But how did it all start?

The Sunday Contest
To learn the origin of the Mystery Puzzle, we have to go back a long time ago, back to 2003. Sadly, we now have competitors born after 2003. And that makes me feel a bit old. So back then, we used to use this timer made by Jess Bonde. Jess, of course, set the 3×3 WR single solve of 16.53 at the 2003 World Championship. He had written an online cube timer that provided 25-move scrambles and would calculate an average of 12. This was already the home standard then.

Before my time, there was a Sunday contest run by some French guy. (I think… and I’m not actually sure I remember. So if someone remembers who was running the Sunday contest back then, please let me know.) The idea was that people would do an average of 12 with the posted scrambles, and the results would be posted every Sunday and there would be a winner. This competition had died, but in 2004, I learned an interesting skill: I learned how to access web server spaces on astro.caltech.edu/~tmao and its.caltech.edu/~tmao, and I realized that I could make web pages in MS Word by saving files as HTML and uploading this. So I decided to revive and host the Sunday contest. Results were all e-mailed to me, and I manually edited my MS Word document and uploaded it every week. I did this for a bit, and then Jon Morris offered to take over the process. I figured he was more technologically inclined than I was, so I was more than happy to hand it off.

Caltech Cube Club, Dan Lo, and Ball-in-Cup
In the spring of 2005, a prospective student came to visit Caltech. His name was Daniel Lo, and he was interested in the cube. He was visiting Caltech one week early because he had an orchestra trip during the actual admit weekend at Caltech. I saw Daniel Lo and immediately determined, because I was a junior, soon to be senior in college, that he would be my successor and run cubing at Caltech for the next 3 to 4 years. I invited him along to WC 2005 in Orlando, Florida, and sure enough, I did get a good 3 to 4 years out of him before Caltech was handed off to Ambie Valdés. Dan Lo had started running a bunch of competitions for me, and we were sitting around in my dorm room when I started musing that it would be funny to have a Sunday contest that featured some random puzzle every week, instead of the standard 3x3x3 speedsolve. We could do a 3x3x3 blindfolded Sunday contest, a one-handed Sunday contest…and then the ideas started to get more ridiculous. Beating your roommate with a pillow, running a mile and solving a cube–we were throwing out every crazy idea. Dan Lo then made the comment that the Rubik’s Magic was a silly puzzle, and was in fact not a puzzle at all and had the same complexity of putting a ball in a cup. After all, putting a ball in a cup is the same physical motion every time. We liked the idea, so we found a ping pong ball and started practicing, and I think I got my time to around 0.38 second. The technique, of course, was to throw the ball in the air, stop the timer, and hope that it lands in the cup. This method was terrible for averages but good if you were aiming for the best single.

Ball-in-cup has since spread to other North American competitions. Here’s a video from Toronto Summer Open 2009:

The First Mystery Puzzles
The mystery puzzle idea also started up around US Nationals 2006. The Cubefreak documentary was being filmed at that time, and the producers had made trading cards of us. We all had our own trading card, and it was pretty cool. We eventually started trading with each other (I think I needed an Adam Zamora to complete the collection) and the idea of Pokemon was thrown out. That I could play my Adam Zamora against your Chris Hardwick, and that not only could we play this card game in the back at the competition organization tables, but we could make these battles happen in real life on the stage. So after the first day of the championships, I split our organizers into three teams, and they drafted players. And we started coming up with different events for these players to compete in. Sometimes, I would tell the team captains exactly what the event would be. Other times, they only had a vague idea of what the event would be. Chris Dzoan, at that time, was one of the top one-handed solvers, and I remember his combination with Bob blowing away the entire rest of the field. My brother played his Chris Hardwick and Ryan Patricio card, but they argued over how to approach the team solve (two solvers alternating a single move). It turns out the Chris Dzoan’s strategy of “I do everything and Bob, you do what I tell you to do” was especially quick given that Chris was one-handed solving the cube.

Here are some other memorable mystery puzzles that have been captured on tape.

Caltech Winter 2007 (Exploratorium, SF) Lightning Reaction Extreme

Caltech Fall 2007 Mystery Puzzle

Name that Dzoan
I’ll end with some Dzoan stories. Name That Dzoan was probably one of the dumber Mystery Puzzles that I came up with. Though I would implore the public to give me a break. I’m allowed to come up with one dumb idea every now and then, right?

How I first met Dan Dzoan is a pretty funny story in itself. It must have been Caltech Winter 2006. This new crew of cubers from Berkeley had come, but I hadn’t really met any of them. Winning Moves USA had sent me a crate full of puzzles, so when it came time for awards, I started giving out random prizes. I proceeded to announce the prize for the fastest person who did not make the finals. In other words, you’re the number one loser. Well, you could argue that the number one loser is second place, but okay, roll with me. And coming in 17th place…Dan Dzoan! And out of the audience I heard someone shout, “I KNEW IT!” Dan jumped up, came up on stage, accepted his Rubik’s Snake, and that’s the first time I ever met Dan Dzoan. From there, Dan expressed interest in getting UC Berkeley involved with the WCA, and I expressed interest in expanding the WCA’s activities to other schools.

This picture here captures the first moment I met Dan Dzoan. It’s a beautiful moment.

How Tyson met Dan Dzoan

But now, onto Name That Dzoan. Dan has two siblings, Chris and Brittany, both also cubers. They lived in Fremont, which wasn’t far from me in San Mateo, so when I was home we would get together and hang out. Since there were three of them, and we decided that everyone should know their Dzoans, the Name That Dzoan Mystery Puzzle was born. It was one of those things that was hilarious in my mind, but in actual practice, quite stupid.


The Dzoan stories live on, and when Shotaro Makisumi finally wins that big math prize, I think the world will get to see more Dzoan. There are obviously stories to be told here, but most of them transcend the Mystery Puzzle realm.

Written by macky

October 8, 2011 at 12:17 am

Stefan Pochmann and the Rubik’s Revolution

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Credit: Sven Gowel

Background by Stefan himself:

Great times we had there. US Open 2007 in Chicago, that was in a donut&icecream shop behind the hotel, I think. I had been bashing the revolution online in the previous weeks for being much advertised as a “new and improved Rubik’s cube” when it really didn’t even turn. Even rejected one I was offered as prize for a mystery puzzle. But in the evening, when I got my hands on one, I did like it for what it actually is and came up with more and more methods. I am competitive, after all. This must’ve been method 4b or so. I went on to win its side event at WC2007 with Dror, we both got the maximum score of 999. Then won with 2854 at US2009 (by then they had taught the sound chip to count higher), which got crushed by Toby’s insane 4334 at WC2009. Quite a journey from first hating the thing (and now I have that song in my head again, Journey’s “Don’t Stop Believing” which Dan and others enthusiastically sang in the hotel there… such great times we had).

Written by macky

July 25, 2011 at 12:37 pm

The Valentine Cube Incident

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Author: Tyson Mao
Narration: Shotaro Makisumi (macky)

macky: Cubers who were active in early 2005 will probably have heard rumors of this infamous incident at the California Institute of Technology, which involved a certain then-astrophysics major named Tyson Mao. Reproduced below are his posts (linked) on the Yahoo! speedsolvingrubikscube group around Valentine’s Day, 2005.


Tue Feb 15, 2005 12:42 am

Hey Everyone,

I’m either the victim of a really funny prank, or… or else?!?

The Valentine Cube

(On the sheet of paper.)

to feel your hands holding my sides firmly
the same way you grab Rubik’s cube to solve
to let you try your finger tricks on me
and have my will, with lubricant, dissolve

i’d pull the first two layers off myself
’cause that’s the algorithm that i know
but you would need to do the PLL
maybe give the z-permutation a go

after the initial inspection is done
let me know the orientation that you want
i promise that it will be lots of fun
just like your tournaments that i haunt

i yearn for you like you a sub-fifteen
for you’re the best solve i have ever seen

Tyson Mao
MSC #631
California Institute of Technology


Tue Feb 15, 2005 4:33 am

So I was in lab and I came back to my room and it was on my desk. I actually didn’t notice it at first because Macky was in my room using the computer but then suddenly, we realized it was a cube. Then, we realized it wasn’t just a cube, but it was actually a solve state on the cube.

The hand writing is definitely from a girl but it could easily have been a guy’s idea and they asked a girl to write it. Still no idea who did it. When I find out, I’ll put a mug shot of them up or something.

Tyson Mao
MSC #631
California Institute of Technology


On Feb 14, 2005, at 11:47 PM, Terje Kristensen wrote:

> I think it’s very romantic :) Let’s hope it’s not a prank :)
>
> Terje

Tue Feb 15, 2005 7:54 am

Yeah, it would be nice wouldn’t it? To have someone in love with me like that? I went around doing some handwriting analysis. My friend has a burned CD with a message written on it by a girl who lives very close and is good friends with Leyan Lo… so we might be getting somewhere. Of course, it’s still under investigation. I should scan the handwriting sample sometime.

Tyson Mao
MSC #631
California Institute of Technology


Wed Feb 16, 2005 9:47 am

It goes on. I was working on physics today. I left my room (I left the door open) for about 10 minutes and went two doors down the hall. When I came back, a yellow rose was placed on my desk. I’m getting kinda scared now… all my friends so far have denied any involvement with this whatsoever.

Tyson Mao
MSC #631
California Institute of Technology


macky: To this day, the origin of the Valentine cube remains surrounded in mystery. But I can reveal one thing: I was responsible for the yellow rose!

Written by macky

January 10, 2011 at 4:05 pm

You Can Thank/Blame Me for…

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Author: Shotaro Makisumi (macky)

I went to a couple of European competitions this spring while studying abroad in France. At one of these competitions, I met a cuber who used my site back in the day to learn PLL. Apparently, he still does the T-perm as FRU’R’URUR2’F’RURU’R’ (the inverse of the current standard) because that’s how I used to do it until Stefan corrected me. Oops. Come to think of it, I also heard this once from someone in the U.S.

I held a bunch of world records in 2004-2005, so a lot of cubers at the time probably at least occasionally visited my site, Cubefreak. Because of this, there are a couple of notable things in cubing today—not contributions or influences, but rather quirks and accidents of history—that I seem to have inadvertently popularized, or that can be traced back to me. Depending on your view, you can thank or blame me for these things.

The JSCC OLL Numbering System

I frequented the JSCC (Japan Speed Cubing Club) forum (now basically dead) when I made my website in 2003. For my OLL/PLL pages, I adopted the numbering system used by all the Japanese cubers, most notably Katsuyuki Konishi (Planet Puzzle), numbering the unsolved OLLs from 1 through 57 and PLLs from n1 through n21. The prefix n- for PLL stands for naitsu, the screen name of the JSCC founder and the first sub-20 Japanese cuber, and serves to distinguish this system from the speedcubing.com system, which used P1 through P21. Although Jessica Fridrich’s lettering system has become the standard for PLL, there seems to be no clear consensus for OLL because of the larger number of cases. The closest thing we have to a standard is the Speedsolving.com wiki’s OLL page, which uses the JSCC numbering. Along with Katsu, whose site was also popular among English speakers, I was responsible for popularizing this system in the western cubing world. Sorry.

Oh, and some of you probably know OLL 22 as the Air Jeff because of me.

The w Notation

JSCC also had their own extension to the standard David Singmaster notation (UDRLFB MES 2′ xyz). They used (f) etc to indicate rotations (Katsu, being the maniac that he described himself to be, even used (f15) etc for tilts) instead of xyz. For wide turns, JSCC had the -w (“double”-u) suffix for double-layer (for 3×3 and up) and -t for triple-layer turns (for 4×4 and up). For my site, I stuck to xyz for rotations but adopted the w notation because it avoided the conflicting use in big cubes of the alternative lowercase notation. Again, Katsu and I were probably largely responsible for first familiarizing this notation to the rest of the world, though it received renewed exposure through the CUTEX team’s website around 2007. Among notable historical cubers with websites, the w notation was used by Gungz (Yu Jeong-Min) and Sébastien Felix. While many American cubers understand but don’t use the w notation for 3×3, it’s been adopted by the WCA as the official wide-turn notation for 4×4 and 5×5. Sorry.

OLL Images

Since I brought up the Speedsolving.com wiki’s OLL page, I’ll talk about these images:

OLL 46

You’ve probably seen this style of OLL images on a couple of different websites. Well, I made these back in 2004 or 2005. That’s right, I took the blank 3×3 image from Katsu’s site, carefully added twelve lines on the sides, then for each OLL, erased and shaded the appropriate lines and facelets…in Microsoft Paint. I made my PLL images around the same time using Paint and PowerPoint, but those didn’t get around nearly as much. You can thank me for this one.

3OP Edge Orientation Definition

My “A 3-Cycle Guide to 3x3x3 Blindfold Cubing,” first written in 2005,  was and probably still is the most widely-read (so non-video) guide for 3OP (3-Cycle Orientation Permutation). The method involves defining a correct orientation for each piece as one that can be brought to the correct position and orientation using moves within a certain subgroup of the Cube Group. While there’s only one obvious choice of subgroup for the corners, there are two for the edges: <U, D, F2, B2, R, L>, meaning no quarter turns on the F/B faces, or <U, D, F, B, R2, L2>, meaning no quarter turns on the R/L faces. For the first two versions of the guide, I used <U, D, F, B, R2, L2>, which was also used in stiff_hands cube page, where I had learned 3OP. In 2006, Leyan Lo and others pointed out some advantages of using <U, D, F2, B2, R, L>, and I updated the guide to use this subgroup. The change turned out to not matter much because the next years brought the BLD revolution, with Stefan Pochmann’s M2/R2 and freestyle popularized by Chris Hardwick and others, but many blindfold cubers who learned 3OP before 2006 still use the other definition because of my guide. It certainly sucks if you want to learn ZZ. I’m actually kind of sorry about this one. My bad.

The cubing community is still small enough that there are many random things that can be traced back to certain individuals. So, what can we blame/thank you for?

Happy Holidays,
macky

Written by macky

December 27, 2010 at 11:22 pm

The Stryker Z

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Author: Lucas Garron

John George and Stryker Langdon are two professional magicians in LA who come to some competitions with the California crew (and also to some Nationals, where they are known for their magic shows). When Stryker was learning PLL, I’m told, he saw Dan Dzoan using a 2-gen alg for the Z-perm, and said “I have to learn that.” He didn’t care how long it was, 2-gen was just that good.

Apparently John George agreed to ask someone for the alg and send it to Stryker. However, when many of the organizers (but not Stryker) were at John’s house after a 2008 DSC competition, he decided to pull a prank on Stryker. He asked if anyone could come up with an extra-long 2-gen alg that he could send to Stryker, pretending it was a good 2-gen alg.

I immediately set to work and used a little trial-and-error to create the following 32-move alg:

U2’RURU’RU2RU’R’U’RUR’U’R’URU’RU’RURU’R’U’R’U’RU’R

I came up with the idea immediately; if you rotate the alg by z’, you can see that it’s actually a sideways 2-gen solve in disguise. It took a while to find a version that obfuscates its actions using proper cancellations:

2x2x1 block: L2’ULUL’UL2UL’
Pair: U’L’UL
WV: U’L’U’LUL’U
U-perm: L’ULUL’U’L’U’L’UL’U

The alg was written down, tested by Adam Zamora (?), and summarily emailed to Stryker. He wanted an awesome 2-gen alg; he got one.

Most of this process was caught in the audio background of this YouTube video.

Aftermath
Stryker was a little reluctant to learn the alg. It seemed nice, but longer than he thought it looked.
So, here’s what we did: I practiced the alg a lot, and filmed a short video of me executing the alg in about 3 seconds, which John sent to Stryker. He explained that Lucas *even took the time to make a video* just for him, and it would be impolite not to learn it.

I don’t know how it went from there, but eventually Stryker found out that this was not a real Z-perm that we use, and learned a shorter one. However, he also learned that this joke alg had now entered folklore as the “Stryker Z,” so he actually took the time and learned all 32 moves. He showed it to me at another DSC competition, and was even wearing a shirt with the Stryker Z that Ambie had printed for him.

Stryker wearing the Striker Z shirt

And that’s how the world’s most infamous and obnoxiously long alg came to be.

P.S.: At Joey’s request, I later created the Gouly U, but it was never posted on the internet and my computer lost the log files where I had written it down. But I can’t just make up a new one, so it seems to have been sent to the same place as unwanted Turing machine tape and forgotten lambdas.

P.P.S.: There’s also a picture of John and me with 8 large cubes. We were helping him re-sticker that night, and that’s why Andrew and Adam were trying BLD in the video.

John George and Lucas Garron with 8 Large Cubes

Written by macky

December 25, 2010 at 12:20 pm

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Meeting THE Breandan Vallance

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Author: Anthony Brooks

It hadn’t even been a year since I had first solved the cube, but I already couldn’t imagine life without it. When I found out that my family was going to visit my uncle in Monaco during Spring Break ’09, I practically sprinted to the computer. Minutes later, after verifying that the French Open was going to take place while we were in Europe, I had already laid out an entire “game plan” to my brothers as to how we were going to convince our mother to take a detour to Paris. Even after executing my plan to perfection, it took relentless begging to convince our mother to commit, but eventually she conceded and as soon as she began making arrangements, we began practicing.

Now to put things in perspective, at the time, Yu Nakajima was the 3×3 world record holder and sub 12 was the current sub 10. Breandan Vallance, however, was still a relative unknown outside of the UK. Sure, he was ranked in the top 40, but then again, many of today’s active cubers don’t even know who Kanneti Sae Han is (but that’s another story…). As the competition drew nearer, Breandan became a hot topic on the forum as people began realizing how fast he was (particularly at PLL). When I checked the website one day and noticed that his name was added to the “registered competitors list”, my brother and I flipped out. We were going to get to meet THE Breandan Vallance.

Several weeks later, totally jet-lagged after getting off the plane in Paris, we all headed straight to the hotel for a much needed nap. Upon arrival, we were too exhausted to even cube in the lobby as our mom checked us in. However, a sudden surge of energy appeared when we heard familiar clicking sounds emerging from around the corner. I didn’t know who the first few visible people were (The Hungarian group), but as I saw a kid with long, curly hair turning the cube unbelievably fast, a chill ran through my body. As they proceeded to walk out of the lobby, THAT guy noticed me staring and gave a polite smile and wave as he departed. When I turned around, pale and out of breath, my mom quickly asked what was wrong with me in a tone you would only expect to hear from a paramedic. I was at a loss for words. When I finally mustered up the ability to speak again, “Bre-brean-breandan just walked by…” was all that came out.

My mom’s never let me forget it.

Written by macky

December 8, 2010 at 12:26 pm

The Rants of a Bitter Old Man, or: A Brief Interlude on the Evolution of Cubing Technology

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Author: Vincent Sheu

“Type-A? What is that?” Andy, Alexei, and I had recently started a cube club at our high school. Andy, the fast one, had lofty goals of eventually going to tournaments (back then, I thought there was no way I would ever reach the holy grail of sub-15 seconds). Despite my exclamations of doom, the three of us progressed, albeit rather slowly. I always felt that we were limited by hardware. The best cubes any of us had ever touched were the Rubik’s.com DIY’s (not including the original cube that Andy had gotten for 40 bucks on Ebay, and immediately destroyed with WD-40). Studio cubes were viewed as rare artifacts, to be displayed rather than played with.

Due to our limitations, we trained ourselves to turn slowly. “Lookahead above all!” Macky’s adage about most cubers having the most to improve in F2L lookahead was always at the forefront of our thoughts.

One day, Andy brought up the Type-A, B, and C cubes. The B version, apparently, was disgusting. The C was a Chinese knockoff of the Rubik’s.com DIY’s that we had been faithful to. But the Type-A: words could not begin to describe how that cube supposedly was going to transform cubing. Apparently the top cubers had tried it and many were considering switching, we heard (keep in mind that we were a small isolated pocket of cubing; much of what we heard was probably false). We eagerly ordered a few, and awaited magic.

I confess, I was disappointed. The new Type-A cube was hard and heavy. Compared to my Rubik’s.com DIY cube, it seemed unwieldy. I stayed resistant to change. The Type-D and Type-F came out. The A-II. New type-A. Through all this, I stuck with my trusty Rubik’s.com DIY. Little did I know: a revolution was occurring. No longer did cubes lock up every other move. No longer did cubers strain muscles trying basic fingertricks. Cubes could now be described as “creamy” or “crispy”. Screws were no longer a feature in cubes – they were a standard. Cubies were given teeth to prevent them from popping too easily. Others had built-in track guides to achieve a similar effect. Cubes came in light hollow varieties, as well as dense, heavier models. Sticker manufacturers printed stickers in a multitude of colors, giving cubers choices to allow them to optimally distinguish pieces during solves. In short, cubing technology had improved to the point that the new generation of cubers could have an insanely high TPS count and get a sub-15 average with average look-ahead skills.

Today, there are so many different brands of cubes on the market that whole websites have been devoted to exhibit the selection available to the average cuber. Endless debates rage about the “best” cube. From the GuHong to the Ghosthand, to the Edison, to the former Type-A series: a cube seemingly exists for every possible cuber, with every possible combination of strengths and weaknesses. It amazes me how the “little kids” at the tournaments at run can keep track of them all.

I’m happy that the influx of cubing innovation has made it possible for a new wave of cubers to improve their times relatively quickly. At the same time, I feel nostalgic; as well as saddened, that a style of cubing, which once dominated the landscape, now seems to be ebbing in influence. Foresight and look-ahead have fallen prey to blinding fast turning, made possible by new technology. One day, when I have the time, I, too may convert.

Written by macky

December 8, 2010 at 12:14 pm

My Golden Time with Rubik’s Cube

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Author: Dan Knights
Originally written in July, 2010.

On The Cube.
Despite dramatic changes in the cubing community between 1977 and 2010, the relationship between cuber and cube has never changed. Every cuber has a “golden time” with the cube. Erno Rubik himself expressed this sentiment about his own life. This golden time begins when the cuber first begins to solve the cube, and continues for weeks, months, or years as the secrets of the cube unfold. My golden time with the cube began when I first purchased my own cube. I had already developed a Java applet to display and solve a 3D virtual cube, and I had used the book, “Conquer That Cube” by Czes Kosniowsky to program the solution into the applet, but I had never solved a cube myself. While we were coding the applet, my friend Matt Wilder and I came across Jessica Fridrich’s web page describing her method, and I was dumbfounded that she could average 17 seconds. It blew my mind. I couldn’t imagine being able to turn the cube that fast without pausing. It wasn’t until almost a year later that I decided to learn the solution for myself. Matt was solving the cube in about a minute, and I was determined to get faster than him. One day I purchased a cube from the local toy store, took “Conquer That Cube” out from the library again, and started timing myself that very night.

On Friends.
In the spring of 1999, it seemed I was nearly alone in the world as a new speedcuber. The prominent speedcubers online at the time were Jessica Fridrich and Lars Petrus. Fortunately I had some local competition: Matt Wilder and I pushed each other down into the 30-second range using standard layer-by-layer approaches (mine was cross, first-layer corners, middle-layer edges, orient top edges, position top edges, position top corners, orient top corners). Then we decided to learn Fridrich’s F2L from her website. This got us down to mid-20’s. In the summer of 1999, about 3 months into my speedcubing career, I emailed Jessica to thank her for her inspiration and for sharing her algorithms. After a few emails exchanged we determined that on my weekend rock-climbing trips to the Shawangunks I was only a few hours’ drive from her home town, Binghamton, NY, and to my surprise she invited me to visit her and Mirek Goljan. I was so star-struck at the time that I printed and saved all of our email correspondences. In preparation for the visit, I finished learning the 21 last-layer permutations. When I got to her house, she had been out of cubing for so long that at first she couldn’t find a speed-cube. Eventually she tracked one down, and the three of us began racing. Within minutes she was averaging 17 seconds, and Mirek was close behind her. They said they were impressed with my reported 26-second averages, although under pressure I was hardly able to clear 30 seconds during our visit. This visit was pivotal for my progress as a speedcuber because I saw, in person, what became known as “finger-tricks” or “triggers”: Jessica and Mirek were able to flick the layers of the cube with amazing speed and precision. They performed three or four turns in a single fluid movement. They also strongly encouraged me to learn the 57 last-layer orientations. Following their advice, and mimicking their finger-tricks, within another two months my average was down to 18 seconds.

I also learned from Mirek and Jessica the standard protocol for taking home averages: record 12 times, drop the highest and lowest, and average the middle 10. Back then we were timing ourselves using the seconds display of a digital clock. Matt Wilder and I decided that rather than having to guess after each solve whether to round up or round down to the nearest second, we would always round down, and then add 0.5 seconds to the final average.

As impressed as I was by Jessica’s speedcubing prowess, I was equally taken aback by Mirek Goljan’s ability to intuit lengthy and specialized cube algorithms, many of which can be seen on Jessica Fridrich’s web page. For example, Mirek attempted to find, by hand, all algorithms of length 13 and 15 for transposition of two edges and two corners. I am afraid that this merciless sport of “mental cube wrestling” is all but dead in the age of personal computers. Not surprisingly, Mirek was exceptionally skilled at “fewest-moves” solving. He won the 2003 world championship for fewest moves with 29 turns. He remains in the top 15 now, in 2010.

On Blindfold Solving.
In the summer of 1999, before my meeting with Jessica Fridrich and Mirek Goljan, I read on Georges Helm’s web site that John Conway (the mathematician), used to solve the cube behind his back with four or five looks. Somehow I got it into my head that I could solve the cube in one look. In other words, blindfolded. I was naïve, and my first attempt was a brutal standard ad-hoc solve. This meant that I solved the entire cube using my normal solution method, and tracked every last piece through all of the 75 or so turns. It took hours of study and preparation. I had the cube on my desk at my summer job, and I was able to study it without making any noise (and thus without exposing my delinquency), because I didn’t have to turn it. When I was finally ready for the solve, I sat in my car during lunch and closed my eyes. With my heart pounding and racing, I carefully executed the precise and lengthy set of turns that I had determined would solve the cube. When I opened my eyes, I was alone in my car with a perfectly solved cube! This was one of the highest moments in my life. I felt dizzy from the mental exertion and the heat of the car in the summer, exhausted from the tension, and elated by my success. I had successfully climbed a high and technical mountain, and to my knowledge at the time it was the first ascent. I haven’t heard evidence to the contrary, although I find it likely that, given the immense popularity of the cube in the 1980’s, it must have been done before by someone. Soon after my first attempt I realized the benefit of solving the cube using only “minimally destructive” algorithms, and was able to solve blindfolded in 10-20 minutes. I would never have believed that 10 years later people would be averaging under a minute.

On Stiff Cubes.
In 1999 the only cubes for sale in the USA were made by OddzOn, and they were terrible for speedcubing: stiff, rough turning, paper stickers with plastic film that came off within days. As a consequence, I had to use relatively forceful movements to turn the cube. My handling of the cube required lots of turning “with the wrist”. Turning with the wrist means letting go of the cube before and after each turn to reposition the hand. This is considerably slower than the “proper” technique of flicking the sides of the cube with the fingers. Years later, when I went to the 2005 world championship, I was impressed by how smooth and loose the new speedcubes were. I immediately purchased some, and over the next year I painstakingly re-trained myself to use more finger-tricks and fewer wrist-turns. The new techniques paid off, and I was able to get my home average down from 16 seconds to sub-14 seconds. But despite my best efforts, one can still see in my cube handling the remnants of my early training with stiff cubes. In a minor way, I was doubly cursed by these OddzOn cubes: for some strange reason, they used the Japanese color scheme (green opposite yellow), and I’ve been stuck using it ever since. This means that I’m always the odd man out at cube parties, and I’m hindered when solving a stranger’s cube in public.

On Perpetuity.
Over the years, Rubik’s cube has spawned thousands of variations of “twisty” puzzles, but none rivals the original. The cube is the perfect puzzle: it’s hard enough that no one can solve it using only intuition; it’s easy enough that anyone can solve it with enough study or instruction; it fits perfectly in the hand, and its physical manipulation is natural and obvious; it requires no setting up, no cleaning up, and no batteries; it’s small and portable; it’s durable; it’s colorful and attractive; and every time you solve it the solution is unique. For 30 years, the cube has held its ground against electronic gadgets, life-like video games, and 24-hour entertainment. Rubik’s cube is an anchor for the largely unmoored entertainment industry. People loved it in the 1980’s. People love it now. People will love it in 100 years. Erno Rubik’s name will likely live as long as lives humanity.

– Dan Knights

Written by macky

December 7, 2010 at 2:52 pm

Life Lessons^3

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Author: Evan Gates
Written as a college entrance essay in 2004 or 2005.

The following began on the night of October 19th 2003. I was at my grandmother’s house for my cousin’s 17th birthday. The atmosphere was cheery, and the room was loud, as it often is when the whole family is together. Getting distracted from the event at hand, I decided to take part in a little sibling rivalry. My brother and I took turns on my grandmother’s stationary bike, watching the RPM, seeing who could go faster. The bike had moving handlebars which could be used in place of the pedals, which of course led to a hands only competition. My brother pushed and pulled his way to 73 RPM; then it was my turn. I hopped on and started up. As my arms pumped like pistons, the RPM meter rose. The speed shot up to 20, 30, 40, 50 RPM and continued to rise up past 60, 70, 80 RPM. At 93 RPM, disaster struck. Due to the torque of my upper body as I fought with the handles, my bare right foot slipped, and fell into the path of the pedal. The pedal struck my heel and violently jammed my toes into the foot peg.

A trip to the emergency room revealed a broken foot and broken hopes of playing football any more that season. To the untrained observer, this event may seem to be an act of stupidity followed by the deserved punishment. But Winston Churchill said, “The pessimist sees difficulty in every opportunity. The optimist sees the opportunity in every difficulty.” And perhaps Dale Carnegie put it better in his well known quotation “When fate hands you a lemon, make lemonade.” In actuality, this event started me on my most intriguing journey to date.

A day or two later, while surfing the web and chatting with friends, I came across a video of someone not only solving the Rubik’s cube, but doing so in under 20 seconds. I have a profound interest in mathematics and computer science, so the idea of the world’s greatest puzzle intrigued me, and I followed up by getting a Rubik’s cube of my own. Sadly, I followed the path of most first time cubists, and got fed up with the cube after a couple of days. After a quick search on Google, I found a few simple and a few not-so-simple solutions to the Rubik’s cube online. I added the sites to my favorites, and then went to sleep for the night. The next day was a school football game. Because I was confined to the bench for the rest of the season, I brought my cube along for the twelve hour journey. During this time I began to understand the basics of the Rubik’s cube. I became highly proficient at following the directions on how to solve the cube. After a day or two more, I was solving the cube without the aid of an instruction sheet, taking about three minutes to do so. The addiction had begun.

From that day until the present I have been on a never ending quest for speed, learning more algorithms (sets of moves which produce a desired effect on the Rubik’s cube) and different solutions, working my way up. I have attended several official Rubik’s cube competitions, including the 2004 US national championships, in which I placed 15th out of the 47 cubists who attended. Currently my personal best time is 17.63 seconds.

Now as if one time and life consuming hobby isn’t enough fun, try combining it with another. This was the basic theory behind my 2004 science project. I’m fanatical about the Rubik’s cube, passionate about programming, and fervent about robotics. So what type of diabolical scheme can you come up with that combines all three? That’s right, the world’s fastest Rubik’s cube solving robot. My inspiration came from another video I had recently seen. Originally, I was planning on building a robot with the same basic design as in the video, but I wasn’t content with the speed, or lack thereof, at which this design solved the Rubik’s cube, and I didn’t want to be able to beat my own robot. So I went about designing something radically different and ended up with an 18 inch Plexiglas cube that looks like something out of Star Trek. The robot controlled my life for about two months, over the course of which I wrote the code for it, built it, and tuned it into a lean mean cube solving machine. It can now beat the current world record holder and averages only 11.46 seconds per solve. The robot took me to the California State Science Fair and led me to create my own website (www.deepcube.net). It is also unofficially the fastest cube solving robot in the world, as there has not yet been an official event for robots.

In the end, I was able to turn a negative experience into a positive one. I set a goal for myself, pursued it, and enjoyed the journey as well as the destination. Although I have not become the fastest in the world, my robot has, and I can solve the Rubik’s cube more quickly than I ever thought possible. Although Churchill and Carnegie provide timeless words of wisdom, perhaps the most memorable are the immortal words of my mother who has repeated time and time again, “Always wear shoes while using gym equipment.”

Written by macky

December 7, 2010 at 2:17 pm

My perception of the cubing community over the last 10 years

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Author: Chris Hardwick
Originally posted on this Speedsolving thread on June 24, 2010.

Yahoo! Speedcubing Group’s 10th anniversary

Hi everyone,

Stefan Pochmann brought it to our attention recently that the Yahoo! Speed Solving Rubik’s Cube Group recently turned 10 years old. I created this group on June 19th, 2000 while sitting in my living room over Summer vacation between my sophomore and junior years of high school. At the time cubers were mostly communicating via e-mail, and I wanted a place where we could all talk about cubing more easily, rather than through e-mails in small groups.

The speedsolving.com forum has certainly become The place to hang out for cubers and cubing discussion, and I myself spend lots of time here nearly every day as well! So many thanks to Patrick for creating this forum, as I think it is an integral part of the level of communication cubers now enjoy today.

At the suggestion of Stefan I wrote up something about my thoughts on the speedcubing community from then to now, and I wanted to post it where others can read it. If you also have something to share about how the speedcubing community has progressed over the last 10 years, then I invite you to please feel free to make your own comments in this thread, or post your own write-up here as well.

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My perception of the cubing community over the last 10 years

Now that it is the 10 year anniversary of the creation of the Yahoo! Speedsolving Rubik’s Cube group, it’s incredible to think about how much cubing has changed from then to now. I consider myself a second generation cuber, seeing as how I started during the dark ages of cubing, after the Rubik’s cube craze died, and before the revival. I can’t imagine the change as experienced by the first generation cubers, who started in the 80’s when the cube first came out. Even from my perspective it is absolutely amazing what people have accomplished in cubing in the last 10 years.

Seeing as how it was 10 years ago, here is a brief history of the starting of the Speedsolving Rubik’s cube group as I remember it:

I began cubing mid-June of 1998, which was the summer between middle school and high school for me. I learned to cube from Mark Jeays’ website, which was the clearest and easiest to understand solution for me at the time. I have since e-mailed Mark thanking him for introducing me to the world of cubing, and speedcubing. I learned both of Mark’s solutions and used them for about one month. At this stage I was simply fascinated by the fact that I could even solve the cube at all. After a month of cubing and idly searching the web for sites related to cubing I found Jessica Fridrich’s site, which showed her method for how to average, yes average 17 seconds when solving the cube. This was so mind numbingly, incomprehensibly fast at the time that I was spellbound and simply had to learn how to solve a cube that quickly.

The first truly big milestone that brought cubers together was the CD game Rubik’s Games. The game was released Jan. 1st 1999, and I got a copy right around this time. It was through Rubik’s Games that I met Ron van Bruchem, Ton Dennenbroek, Jaap Scherphuis, Dan Knights, and Matt Wilder. Later, some other big names to cubing started joining in, and a list of avid Rubik’s Games players would include many recognizable speedcubers.

For about a year and a half, cubers mostly communicated occasionally through e-mail in the states. Dan Knights was a huge inspiration to us all, and was considered the fastest modern speedcuber of the second generation. He was the first well known person of the second generation to average 17 seconds. Ron van Bruchem quickly caught up and surpassed Dan in his at home averages, but Dan was the Rock Star, and the person to beat for quite some time. There were stories of the fast guys from the first generation, with some big names being Marc Waterman, Guiseppe Romeo, Jessica Fridrich, Anthony Snyder. All of these people claimed averages around 17 seconds, or just under in the high 16’s. At the time, these were the fastest averages anyone had ever heard of. Anthony Snyder claimed faster averages, but it was later discovered that he practiced using 13 move scrambles, which would lend him a slight advantage over others using longer scrambles. I don’t say this to invalidate his times, he was still a very fast speedcuber, but even at the time we did not quite consider his times comparable to the others because of that slight advantage from his scrambles. There was not really a set standard at this time, although some people were using 25 turns for the scramble length, and this was definitely catching on as the most popular.

In June of 2000 I started the Yahoo! Speed Solving Rubik’s Cube Club, they were not yet called groups, to try to gather cubers together. Keep in mind that most of the active cubers at that time already knew each other via Rubik’s Games or via e-mail. My intention was only to gather us all together into one place where we could all communicate with each other effectively. Of course, I had already heard of the original Cube Lovers mailing list, and my intention was not really to copy this or revive it, just to gather all of the currently active cubers together.

Cubing pretty much took off year after year after this point. In 2003 there was the second World Championships, which really jump started it all. Every year around Christmas and New Years our community would expand by quite a lot, presumably because people were receiving either the CD of Rubik’s Games, or a Rubik’s cube, or similar Rubik’s puzzles. A lot of the influx cubers would drop off after 6 months or so, but many of them stayed on and became what we would consider today to be big name, or very well known cubers. Eventually the cubing scene started to look like a smaller version of what it is today, with lots of competitions and communication online. The only difference is that the averages were not as fast as they are today and the size and scope of competitions was a good bit smaller than it is today.

Back to the year 2000 and 2001, here is a glimpse of what the cubing world was like through my eyes. Basically there was cubing on the internet, and there was the view of cubing in the real world. Cubing on the internet pretty much is what it sounds. We were the community of speedcubers communicating over the Yahoo Group or via e-mail about our shared hobby. We called ourselves speed cubists at the time (no joke!), and we were discovering what it took to average 17 seconds. We knew that some of the first generation cubers had already done it, but this was still the holy grail of cubing for us. Slowly but surely the averages dropped down to 16 seconds (madness!), then 15 seconds (almost unbelievable!), and they hovered around the low 15’s for quite some time. This was the era of Ron van Bruchem, Dan Knights, and Jess Bonde. These were the big names of the time. At the time we thought that sub-15 averages would be possible, but it seemed almost impossibly fast. We knew Jessica’s theoretical prediction of 10-12 second averages, but this was viewed almost as a dream that would only come true if a person’s career was to live, breath, eat, drink, and sleep cubing. Of course, today we know that these averages, and faster, are possible with just determination and practice, but at the time we thought it was just impossibly fast.

The perception of cubists and cubing at the time, in popular culture from my experience, was that it was an extremely nerdy hobby. We were considered people who just never let the craze go. In fact, during the years 1998-2000 not a single one of my friends knew I was a speedcuber. Not only that, but in those three years I only mentioned to them once, in passing, that I could even solve a cube at all. Keep in mind that I was in high school, and at the time it would have definitely had a negative effect on my social life to even hint at the fact that not only could I solve a Rubik’s Cube, but that I did it over and over every day. I can’t vouch for the European reaction, or the European community, but this is how I experienced my first years of cubing in the states. I don’t want to make it out to sound all bad. The community of speed cubers was extremely friendly, and there was a sort of solidarity of us sticking it out with each other. I think that the public’s reaction toward us, and the way we sort of stuck it out with each other, is partly a reason why us second generation cubers have such a friendly and tight knit community with each other.

Again, I don’t want to make the cubing scene out to sound so horrible, in fact it was amazingly fun and, for me, a life changing experience. Speedcubing is part of my identity, and it really has changed my life so much so for the better. The community of speedcubers was, and is, full of so many great people that it makes it such a wonderful group of people to be a part of. Again, I don’t want my portrayal of the public’s reaction to cubing to sound like we walked uphill in the snow both ways everyday, blah blah blah, but that is how I experienced it, and how I remember it, in those early years.

Ok, now onto the light hearted stuff. Here are some little things that more modern cubers might find funny or interesting about us cubists in the years 2000-2002.

– We did not use the Stackmat at the time, and for the most part we didn’t even know of the existence of Sport Stacking. I started out timing myself with a stopwatch, up until Ron wrote his timing program on speedcubing.com.

– Dan Knights and Matt Wilder pioneered the use of the average 10 of 12 times method. Jessica Fridrich had done something similar during her years, and Dan pioneered us making it the standard method for calculating our average times.

– We only timed our solves, and did our averages, out to the hundredth of a second about half the time. The other half the time we only timed our solves accurate to the second. To calculate the average solve time accurately we averaged those times using the usual 10 of 12 method, and then added 0.5 to the average time to account for the fact that we did not time to the tenths or hundredths of a second.

– We actually had a debate about where to solve the cross and F2L. At the time, some of us, myself included, actually did F2L on top. Dan Knights started the trend of solving cross on bottom, and many of us had to actively relearn F2L on bottom to do this. Lars Vandenbergh and others pioneered cross on left.

– The Unofficial world records page was the premier competition scene for us. The holder of the fastest average time on the UWR page was the premier Rock Star status cuber of the time, just like the WR holders are today.

– Blindfold cubing was not so much a timed event during this period, moreso an achievement event. The people doing 3x3x3 blindfolded were working on their times, but they were in the 2 or 3 minute range at this point. Really, at this time people were going for larger cubes, or large relays mixes of various cubes. Stefan Pochmann, Richard Carr, and Dror Vomberg were the blindfold cubing giants at this time.

– The Eastsheen 5x5x5 cubes came out shortly before the 2003 World Championship, and for the time, they were so smooth turning and fast that they were almost banned simply for that reason. There was also a big debate about their legality, but in the end they were allowed during the competition. This was our first issue related to the knock-off cube debate we had experienced at the time.

– Sub-20 averages were considered elite for the time, and sub-17 was super-elite. It was comparable to sub-13 and sub-10 today, respectively.

This was the early cubing world as I experienced it. If I could go back and do it all over again, I wouldn’t change anything. The cubing community is filled with so many amazing people, and I can’t imagine not having the speedcuber friends that I do, because of this hobby of mine. I really don’t see myself getting tired of cubing. My hope is that I will still be cubing in another ten years, and still attending competitions and meeting new people.

Happy cubing everyone!
Chris Hardwick